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Boards >> News >> Trapera starts on 04/04 at 18:00 CEST

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Trapera starts on 04/04 at 18:00 CEST
by GOD VodkaGuN
Author 
GOD VodkaGuN

Profession: Elder Druid
Level: 154

Posts: 65
Trapera starts on 04/04 at 18:00 CEST
<b>Dear Traperians,</b>

We are working on this new edition for a while now, in this post we gonna present you what we've prepared, but before some key statistics from last edition:
- The server reached 482 players online record
- There was wars between 4 guilds, everyday for 2 weeks from the start
- 1364 deaths in Guilds War mode
- Top level was Thomasino, 272 EK

<b>Start informations:</b>
New Trapera edition will be launched on <b>4 april at 18:00 CEST</b>.
All accounts created before the start will receive <b>24 hours of PACC.</b>

<b>Graphical Presentation:</b>
For players that discover Trapera: <a href="https://acc.trapera.net/index.php?subtopic=graphical_pres">Global Presentation</a>

Last edition was the best of all Trapera's editions but we had still a load of things that made your gameplay uncomfortable.
That's why this time we decided to focus on bugs fixing and some adjustments.

<b>Missing Raids:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We have added raids for few missed POI bosses: Mr. Punish, The Handmaiden, The Imperor, The Plasmother and Countess Sorrow

<b>Raids Wiki:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
There were no informations about all raids on our wiki, now it's done: <a href="https://wiki.trapera.net/systems/raids">Trapera.net - Wikipedia - Raids</a>

<b>Health & Mana Bars:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
There was a bug with health & mana top & circle bars on level advance, it wasn't showing the real amount. We fixed it

<b>Ornamented Ankh:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
It is now showing the amount of blesses you have if you click Use on it.

<b>Machete:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Cutting wild growth took sometimes many tries before success, now it's working after 1 hit of machete or whacking driller of fate.

<b>Knights skilling:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
This vocation was skilling too slow comapred to all others. We improved a littlebit it's skilling.

<b>Paladin SD:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Players were complaining about Paladins damage from SD, it was too high. We reworked the SD formula and now the damage depends a littlebit more from magic level and less from level. We speak about 10%~ adjustment.

<b>Cap unt:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We reworked the cap unit in our client to show it entire without commas.

<b>Slime poison field:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
It was totaly bugged, working well now.

<b>Starting items:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Some starting items were droped on the floor because of bad configuration, now it's fixed.

<b>Strong Haste:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Utani Gran Hur had bad formula and it was giving less speed that it should, now it's fixed.

<b>Outfits Images:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Fixed missing outfit images on website, in highscores and characters profile pages.

<b>Characters Market:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We have added <a href="https://acc.trapera.net/index.php?subtopic=charactertrade">Characters Market</a> on our website to let you sell and buy characters safier. Minimum 30 level for sell.

<b>Wikipedia:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Added missing informations to our <a href="https://wiki.trapera.net/">Wikipedia</a> about Feroxa update and new Agardia missions.

<b>Client Acc Name:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Now it's hidden for better security for players that are streaming, sharing their screen.

<b>Website Items:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Added missing website items images.

<b>Shop Prices:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We reworked our Shop Prices to finish allways by 00 or 50 to make it more friendly when buying more than 1 item.

<b>Tasks rewards:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Tasks were giving too much experience and gold because of the possibility to repeat them 3 times. We nerfed these rewards, now there is 2x less XP and Gold for each task.

<b>Items Box:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We made a big misstake by adding Items Box to the shop on last edition. It never should be in there and it was a littlebit broken and p2w on the start at the last edition. We apologize for that fail. This time Items Box will be obtainable only from bosses.

<b>SSA & bot:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
At the moment we don't have the techology that will permit us to check PVP bot users to be 100% sure that they are using a bot. We gonna work on it in the future but now to prevent abusing Stone Skin Amulets we made a pull and the community choosen the buy price change from 5000 gold to 15000 gold.

<b>Knights MW:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
They have a real problem on our server to reach the 8 magic level to shot magic walls, that's why we reduced the requested mlvl to 7.

<b>Items speed:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
A load of players were reporting that the global speed on our server was too big. We analysed these reports and we found a bad calcul in all our items that are giving speed, they are giving it 2x more then it should. Fixed.

<b>Yellow Skull:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
When someone get Yellow Skull on the attacker with White Skull and then attacker loose the skull, Yellow Skull was still there if the deffender doesn't lost PZ.
Now if the attacker loose the White Skull, the Yellow Skulls will dissappear no matter what.
There is also 1 minute of PZ for killing Yellow Skull, we work at the fix.

<b>Exeta Res:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
There was 1 second more exhaust for all actions after using exeta res, we fixed that.
Exeta res was not working on runing monsters on low health, we work on a fix.

<b>Loosing House:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Some houses have no town configurated, so when players were loosing their houses, items were dissapearing from the server because they gone to non-existent town. Now if a house have no town items will go by default to Karmia's depot.

<b>Auto loot:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Players requested that if many members of a party have autoloot, only leader of the party will take items from bodies with this system, we made that.

<b>Holes:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Holes could open with shovel even if there was trash on them, now you have to clean first the hole before being able to open it.

<b>Stamina:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
It was completly bugged, that's why we didn't use it. Now we fixed it but we are not sure about making it run yet. We want to add a possibility to regen stamina being online. If we have time to add this, the stamina system will be on.

<b>Dungeon Bosses:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
We add a system that clear final bosses if players die in dungeons.

<b>Proxy:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We have deleted the "France" proxy from our client because it was offline and many players tried to connect with it without success at the start. We didn't keep this proxy, because it gave 0 changes in ping.

<b>Blesses:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Some players were complaining about loosing items on 5 blesses. In our formula if you have 5 blesses you have 0 chances to loose items. We made a load of tests and it is working well but we added logs. Now, if someone loose items with all blesses, we will be able to know what happened and of course refund.

<b>Tutors:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
We want to make tutors recrutation, that's why we add tutors position to our engine.

<b>Fields:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
Sometimes (rare) fields are spamming damage every 0.1 second, we work at the fix.

<b>Magic Wall:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
Shoting Magic Walls on fields that are added by the map editor is not working.

<b>Stack Damage:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
When shoting runes on stacked player only 1 player is hitted, we work on a fix.

<b>Bank:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
When you have 0 cap and you want to withdraw 15k for exemple, it will give back 5k to bank and 10k will dissapear. We work on a fix.

<b>POI:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
There is a bug, that is live on many servers, you can skip making rooms to pass directly to rewards. We found this bug with friends on a server, it wasn't abused on our server because not may players know how to do that but we fixed it.

<b>Invisible Monsters:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Now you can shot runes to invisible monsters.

<b>Buying Items:</b> <span style="background-color:#e74c3c;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">To Do</span>
We work on a solution to buy more then 100 units of items via NPCs.

<b>Exeta vis:</b> <span style="background-color:#e74c3c;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">To Do</span>
Is making infinite enchanted staff, we work at the fix.

<b>Sending money:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
Impossible to send money to offline players, we work at the fix.

<b>Boat:</b> <span style="background-color:#ffc107;color:#212529;margin-top:-2px;" class="badge badge-warning">In Progress</span>
When a player write a destination before you and you write Yes, you will swim to that destination. We work at the fix.

<b>CTRL + R:</b> <span style="background-color:#e74c3c;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">To Do</span>
It's not working for making reports, we work at it.

<b>Whacking Driller of Fate:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Unable to use the shovel function for scarabs, we work at it.

<b>Bosses:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Adding some bosses raids near our Towns and the Solo Bosses system.
More info about Solo Bosses there: <a href="https://wiki.trapera.net/systems/solodailybosses">Trapera.net - Wikipedia - Solo Daily Bosses</a>

<b>Slippers Quest:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Added more monsters to Slippers Quest because it was too easy and items are very strong.

<b>Hanna:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
Added orichalcum pealrs to NPC Hanna.

<b>Black SQM:</b> <span style="background-color:#2ecc71;color:#ecf0f1;margin-top:-2px;" class="badge badge-warning">Done</span>
We already fixed a load of bugs with black SQM freezes in our client. There were still some of them because of monsters spells that has no sprite. We fixed them.

Statuses of these tasks will be updated in this news.
We think that we will be able to complete almost all of them before the start, and finish them just after the start if needed.

Some screens from last edition:
<center>
<img src="https://acc.trapera.net/images/war_3.png"/>

<img src="https://acc.trapera.net/images/war_5.png"/>

<img src="https://acc.trapera.net/images/war_8.png"/>

<img src="https://acc.trapera.net/images/war_11.png"/>

<img src="https://acc.trapera.net/images/boss_5.png"/>

<img src="https://acc.trapera.net/images/slippers.png"/>
</center>

Last big war between all guilds on last edition:

<center><iframe width="660" height="380" src="https://www.youtube.com/embed/tBthh2cvkYo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></center>

Greetings,
Trapera Team
28.03.22 12:01:18
Edited by GOD VodkaGuN
on 04.04.22 17:17:08

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